
IRC Chat Log, December 30, 1997
| Jonathan | I was at Dinner minutes ago with a friend of the family... and I was chatting about what I was going to be talking about and opening up discussion on tonight here in the channel... she has no NLP experience and had no idea what the two terms above meant anyway, so it gave me an opportunity to explore some ways into the topic. Anyone wanna throw out their understanding of the terms? Lets get some common definitions out of the way!
| greyhound | I don't remember hearing synesthesia in NLP, but from what I know, it is when you have an experience in one sense as a result of an experience in another..
| Dan_25 | When i think of submodalities, i think of visual, auditory, and kinesthetic representations. . . and also the gustatorial and olfactory, though not as strong ;)
| Jonathan | Yes... Any others?
| greyhound | A submodality is a quality of an experience in a modality
| Stile | Submodalities are the details of the modalities (the senses); distance, size, vividness
| Jonathan | Yes.
| kalie | When two modalities run together or one seems to trigger another
| Jonathan | Modalities are Visual, Auditory, etc; i.e. just another name for rep systems
| Dan_25 | I look forward to developing an understanding of synesthesia this evening
| kalie | I mean two
| Jonathan | ;) So subModalities are the little controls we have to adjust how a rep system stores information about an experience, then? Is that an acceptable combination of the answers above?
| greyhound | Sure
| Jonathan | OK. We can come back to it if we add to the definitions later.
| kalie | A smell triggers taste.
| Jonathan | Synesthesia!
| Dan_25 | I'm not comfortable with "little controls", I'm picturing knobs and tuners, but I can continue with my interpretation that is fairly consistent with this one.
| greyhound | A loud noise makes you jump?
| Jonathan | Different, greyhound.
| Stile | That's an anchor, right?
| Jonathan | Yes. OK Dan. Lets stick with Stile's definition then.
| kalie | A loud noise creaates a feeling
| greyhound | OK
| Jonathan | Details of experience. The qualities of each rep system. In fact, before we get into Synesthesia... lets cover a few. VISUAL SUBMODALITIES -- name 'em folks
| greyhound | Size, distance, brightness, coloredness...
| PlayR | Color, size, fuzziness, location, associated/dissociated
| Jonathan | Detail, texture
| Dan_25 | Shape, framed, 3d/2d, perspective, focus
| Jonathan | Contrast. Great examples!
| greyhound | Texture, a synestesia?
| Jonathan | Yes; we're not there yet, greyhound.
| Jonathan | Movement? border, shape, location... ;) ok we've got a bunch of good ones then...
| kalie | Frame or panorama
| greyhound | Someone once told me my perceptions are skewed
| Jonathan | How about auditory submodalities?
| Stile | Pitch, location, loudness
| greyhound | Clarity, loudness, direction, pitch
| Stile | Timbre, Internal/external
| Jonathan | Tim...BERRRrrrr! lol (big image & lots of noise!)
| greyhound | Intonation, overtones, harmonics, distance, movement
| Dan_25 | Volume, pitch, timbre, location, Tempo
| PhilAlex | Distortion?
| Jonathan | How about mono/stereo? duration?
| PlayR | Tonal/digital = Tones vs Internal dialogue
| Jonathan | PlayR explain please?
| greyhound | Single source, many sources, wall outlets, easy chairs
| Jonathan | One more -- Inflection -- what gets emphasized or analog-marked... OK, on to: Kinesthetic (Kino) Submodalities?
| Stile | Position, texture, pressure
| greyhound | Temperature
| Jonathan | Movement or motion
| Dan_25 | Location, sensation, movement, intensity, volume
| Jonathan | Let's qualify what kinds of sensation...
| kalie | Location, tempeture. vibration
| greyhound | Mass
| Jonathan | Like what Stile already covered
| greyhound | Volume?
| Jonathan | Ooooh, Kino Volume! Yeah! As in... intensity, I suppose...
| Dan_25 | My map, volume as in the amount of space the kino uses in its presence
| greyhound | OK
| Jonathan | Ahhhh better, yes -- you guys are ahead of me on that one...!
| kalie | Contrast -- e.g. one knee to another
| greyhound | That's a good one
| Jonathan | ;) thanks! alright... how about duration too? things change thru... time...
| greyhound | Doh!
| Stile | Hehehe
| Jonathan | Alright.
| greyhound | pleasure, pain?
| kalie | time a sub-mod?
| Jonathan | Pleasure and pain can be defined in terms of the other sensations more accurately. I think many people will describe the two as having many of the same components.
| greyhound | hmmnnn -- ok
| Jonathan | do you think? Tell me differently if you think otherwise, I'm definitely interested in alternative understandings of it.
| greyhound | makes some sense; some people like what other people think of as painful
| Stile | it makes sense... we're drawn towards some submod combinations and repelled from others -- like in propulsion systems
| Jonathan | yes... thats what I was thinking but this could be useful to draw out for another minute or two... (useful for later in the discussion)
| kalie | sub mods arn't subjective
| greyhound | but doesn't what you feel cause you to do things, or can you skip that and just see=>do , or hear=>do
| Jonathan | depends on the person but now you're adding in motivational strategies. We can go there later if theres time...
| greyhound | k
| Stile | hehe
| Jonathan | I want to cover mostly (and you folks can redirect elsewhere if you want to as a group!) the way we can optimize our accessing of memories and adjustment of submods through a more thorough understanding of synesthetic triggers, without dealing with beliefs and strategies... at least, tonight... is that an acceptable approach to the group?
| Stile | sounds delicious
| Dan_25 | can we define a synesthetic trigger for mutual agreement?
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